Welcome
one and all to our very own party games page. In response to the feedback
received from our many visitors I am listing here a variety of games for
all ages. I hope that you will find items of interest here and that they
will enhance your party experience. Just click on the game name to be taken
to it's description. I have also tried to give a general guide as to the
age suitability of the games but you may well find that some older children
enjoy the younger games and vice versa. No originality is claimed for any
game except where stated.
If you would like to submit a game idea for publication here. Just use the form on our Contact page.
Happy hunting.
Remember
it's not what you play it's the way that you play it so check out Chapter
6 of "The Guide" for some handy hints.
Classic
Party Games &
Games For Younger
Children
(Up to 7yrs)
Despite
it's rather old fashioned title, children do love to hunt for hidden prizes.
Lollipops are a good substitute for thimbles and the game starts with the
children hiding their eyes while the organiser hides the first item. The
children are then allowed to open their eyes and search the room for the
prize. Needless to say the finder keeps the prize and the children all
hide their eyes again for round two. With a little ingenuity the children
can be kept guessing for quite a while. It is also a good idea to hide
one or two extra ones before the party starts. This way if you spot anyone
peeping you can make a big show of hiding the lollipop in one location
but in reality not hiding it at all. When the children do not find the
prize they continue looking until they discover one of your previously
hidden ones. If you are concerned about the children pulling your room
to pieces in their excitement, you should lay down a few ground rules at
the start such as: "no prizes will be hidden inside cupboards, priceless
Ming vases" etc. You can even tell the children that there will always
be a part of the prize visible so that they do not have to move or open
anything. A good game for the start of the party.
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Musical
Bumps
A good one for tiring the children out!
The guests jump up and down or dance to a jolly piece of music until you
turn it off. They then have to sit down as fast as they can with the last
one down being out. The last child left in the game is the winner. Check
out Chapter
6 of "The Guide" for a variation on this game which avoids
the need to catch anyone out.
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Musical
Statues
Once
again the guests jump or dance to the music and when it is turned off they
must stand as still as possible in whatever position they happen to be
in. Anyone spotted moving is out and again the last child in the game wins.
Make sure you keep the ones who are out occupied by sitting them down in
front of you and giving them the "important" job of helping to
judge the contest.
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Musical
Chairs
Afun game but requiring both space and a sufficient supply of chairs.
Well suited to parties in village halls or similar large rooms. Two rows
of chairs are set out back to back, the total number of chairs being one
less than the number of children. When the music is played the children
parade around the chairs and when it stops they must try and sit down.
Only one child per chair is allowed and the remaining child is out. The
game continues with one chair being removed each time until a winner is
found. To ensure that the ones who are out are kept occupied, sit them
on the next chair to be removed so that they may watch and help to judge
the contest. If space is at a premium try substituting cushions for chairs
or even flat pieces of card which the children have to stand on when the
music stops.
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Pass
The Parcel
Perhaps
the most played of all party games. Prior to the party a parcel is prepared
consisting of a main prize wrapped in multiple layers of paper. Each layer
of paper may also contain a smaller token prize. The children all sit in
a circle on the floor and when the music is played, the parcel is passed
around the circle from child to child. Each time the music stops, the child
who is holding the parcel may remove one wrapper. At this point they may
also be asked to perform a forfeit such as singing a song, saying a rhyme,
or telling a joke. If you are feeling inventive you can come up with many
other simple forfeits (forfeits are not recommended if there are a large
number of wrappers). The child then claims the prize wrapped in that layer
and the game continues in similar vain until the last wrapper is removed
and the main prize is won. Check out Chapter
6 of "The Guide" for my own version of this game.
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Pin
The Tail On The Donkey
Still
much enjoyed by children of all ages. Kits for this game can be fairly
easily purchased in your local party shop. All you need is a fairly large
picture of the donkey minus it's tail and a separate pin on or stick on
tail. The picture is fixed to a pin board or similar and the children take
it in turns to be blindfolded and attempt to fix the tail in the correct
place on the donkey. The winner is the one who gets the closest and runner-up
prizes can be presented to the others.
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Simon
Says
The
children all stand facing the organiser who asks them to duplicate his
or her actions by saying "Simon Says do this" followed by the
action (hands in the air, stand on one leg, touch your ear, etc). Any action
preceded by the words "do this" without the "Simon Says"
part are not to be duplicated. Each time a child performs a "do this"
action they join the panel of judges until a winner is found. Variations
on this theme include using the name "O'Grady" instead of Simon
and, to make it really quick fire, the name can be dispensed with altogether
using "do this" for the actions to be duplicated and "do
that" for the no reaction ones.
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Spin
The Bottle
This
is a variation on Pass The Parcel, an empty bottle being used to select
children for forfeits. The guests sit in a circle and the bottle is placed
on its side in the middle. The first spin is performed by the party organiser
and when the bottle comes to a standstill whoever it is pointing to is
asked to perform a forfeit for a prize. A good idea is to have a list of
about ten forfeits which can range from simple counting exercises to song
singing, etc. The children can be given a choice of number from one to
ten and have to do the forfeit for that number. Spin the bottle can also
be used as a great way to run an organised present opening at a birthday
party, see Chapter
5 of "The Guide" for details.
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Bingo
(7yrs+)
If
you have never tried this game at a birthday party you will be amazed at
how much the children enjoy it. Inexpensive Bingo sets are generally available
in toy stores and books of Bingo tickets can usually be obtained at stationers.
You will need to make sure that you have enough pencils or pens for each
child to have one and away you go. Most Bingo tickets are double sided
so you can play two complete games. You call out the numbers and award
the prize to the first child to correctly cross off all of theirs. You
can add extra excitement by choosing a winning line to try for first before
going for the full card.
An interesting
variation on this is Reverse Bingo. Here the children are each given a
Bingo ticket. They all stand up while numbers are called out. If one of
their numbers is called they must sit down and the last one standing is
the winner.
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Disco
Dice (7yrs+) With thanks to Jay Grigor for the original concept
As
they grow older children very quickly become interested in the current
music charts. A great way of using this at a party is to play the Disco
Dice game. You will need some tapes or CDs handy and before the party make
sure you know which tracks you will use. The children sit in a circle and
are handed a dice. The larger the dice the better. Educational suppliers
and some toy stores sell giant foam dice which are ideal but a large regular
dice is just as good. The children take it in turns to roll the dice calling
out the numbers as it goes around the circle. The first child to throw
the number "1" is asked to stand and listen to one of your selected
songs. They have to try and guess either who is singing on the recording
or what it is called. Giving the child two options will assist their chances
of getting the right answer. The rest of the children will want to call
out the answer if they know it but you should ask them not to do this.
Instead they can put up their hand if they think they know. If after a
while the selected child does not come up with the answer, you can assist
them with clues. The dice then continues round the circle being thrown
by each child in turn until the number "2" is thrown. The song
guessing is then repeated with a new tune and so the game goes on until
all six numbers have been thrown in order and hopefully you have six winners.
In the event that the same child throws the correct number more than once
they may pass their go on to a friend of their choice.
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Limbo
(7yrs+)
In
it's simplest form this game could be played by suspending a broomhandle between
two chairs. The children take turns in trying to get under the bar without
dislodging it or touching the floor with anything other than their feet. The
problem with this simple method is that varying the height of the bar is quite
tricky, unless you pile books of equal height on both chairs at the start
and remove them gradually as you go along. A broomhandle is also quite heavy
and might fall on an unsuspecting child so use bamboo cane such as is available
at garden centres. If you want to go the whole hog and are handy at D.I.Y.
you can fairly quickly knock up two wooden posts that will stand upright.
Add some nails at regular intervals to support the stick and mark each position
with coloured tape or paint for easy location. Allow the children to have
a few practice goes with the bar at different heights and then line them up
for the Limbo contest. Each time a round is completed the stick comes down
a notch until you start to catch people out. These children then sit in front
of the Limbo set to act as judges until a winner is found. If you get down
to only a few children and on the next go they are all caught then the competition
is a draw.
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Memory
Game (7yrs+)
This
is a game which could be played in teams but is probably more fun on an
individual basis. Prior to the party find about twenty suitable items which
will fit on a large tray. The children sit on the floor or round a table
and the tray is placed in front of them. They are aloud to view the contents
for a minute or two and then the tray is removed. Each child is given a
piece of paper and something to write with. They have to put their name
at the top and write down as many of the items as they can remember from
the tray inside a given time span. When the time is up the papers are collected
in and checked against the tray. The winner is the one who remembered the
most items. If you wish you can let the children mark each others papers.
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Name
Game (7yrs+)
At
the start of the party the children are given a piece of paper and a pencil
or pen. On the word "go" they have to try and collect the signatures
of every child present including their own signature. This is not as easy
as it sounds as they will need to constantly check their lists to see who
they have or haven't got yet. The winner is the first one up to the organiser
with a full list and you can also give prizes for second and third. It
is a good idea to prepare a checklist of names before the party.
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Odds
& Evens
The
children dance or jump around to music and when it stops they have to choose
a side of the room to stand on. Let's say the left hand side is designated
the "odd" side and the right hand side "even". Once
they have made up their minds a dice is thrown. If it lands on an odd number
all the "odds" are out and if it is an even number the "evens"
are out. The remainder of the children play on, choosing odds or evens
each time the music stops, until a winner is found.
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Over
and Under (team game)
The
children are divided into two or more teams depending on numbers. The team
members stand behind each other and each leader is given a balloon. The
balloon must be passed down the line by going over the leaders head to
the next child who passes it through their legs to the next one who in
turn passes it over their head. In this way the balloon travels down the
line to the last child who runs round to the front and starts again. This
continues until the team leader is back at the front with the winning team
being the first ones to finish.
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Number
6
Required
are 6 sheets of A4 paper with the number 1 - 6 written large, music and
a large Dice. Place the sheets round the room allowing enough room for
children to stand near them. Play the music for 10-15 seconds during which
time the kids should choose a number and stand by it. They are not allowed
to chose number 6. Once the music has stopped and all children are
by a number, throw the dice. Anyone on that number is out and goes to the
number 6. If 6 is thrown then everyone is back in the game. If no one is
on the thrown number just carry on. A small prize for the winners goes
down well.
(Sent in by Kevin Otton U.K.)
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Knight
Of The Castle
Required
are 1 blinfold, 2 chairs and an inflatable hammer or similar ("sword"). Place 1 child
in the centre of the two chairs. Explain the chairs are the gate to a castle
and your bold knight is the guardian of the gate. He/she (birthday girl/boy
to start) has to stop anyone getting through by touching them with the "sword". Give them the "sword",
and then blindfold them. Everyone sits down in front of the chairs and
the knight and only go when told to. This stops the wild stampede. One
at a time they try to pass the knight and anyone touched by the "sword" has to go back and try again. Once through they sit down on the other
side. When finished let the knight pick the next guardian. The game can be made easier and harder by increasing or decreasing the space between the chairs.
(Sent in by Kevin Otton U.K.)
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Site Design
Disclaimer: All games are played at your own risk. The author and publisher of this website disclaim any warranties (express or implied), merchantability, or fitness for any particular purpose. The author and publisher shall in no event be held liable to any party for any direct, indirect, punitive, special, incidental or other consequential damages arising directly or indirectly from any use of this material, which is provided “as is”, and without warranties.